Leaders Guide 2007-2008

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Bible Quizzing has become a vital part of our ministry to youth in NWYM. It began in 1988 with a pilot program involving three churches. Since that time, enthusiasm for the program has grown each year. Last year 18 churches and over 200 youth participated in the four meets.

Quizzing is not just about competition. It is also an effective tool for learning the Bible. A quizzer must have some knowledge and understanding of the passages being studied in order to quiz well. In fact, most quizzers memorize large portions of the year’s book or books. This requires consistent time in Bible study and just as the Bible describes itself as the “living Word,” the youth who commit that Word to memory find it becomes a very valuable resource they can take wherever they may go.

Quizzing also provides excellent social interaction with Christian peers. The opportunity to meet with a group of youth 3-4 times each year in friendly competition as well as informal recreation builds lasting friendships and an understanding of the organization called Northwest Yearly Meeting.

Changes for 2007-2008:

  • Weighted question sets (no less than 50% will be from the new material for the meet)
  • Memory verse award for those who can quote all the memory verses (8 choosen at random from the total)
  • 1/2 fee for Youth Yearly meeting for top 8 quizzers (can be applied to other NWYM camps)
  • New traveling trophies for this quiz season.
 

Bible Quiz Schedule

Eligibility Requirements

Meet Organization

Scoring

Awards

Tournament Rules

Memory Verse Recite-Off

Ideas to Encourage Our Goal of Fellowship

Contact Persons


Bible Quiz Schedule

Quizzing Schedule 2007 - 2008

DateHostLocationCovers
October 20, 2007 Meridian Galatians
December 1, 2007 NetartsTwin Rocks Friends Camp, Rockaway, OregonGal, Ephesians
January 12, 2008 Newberg/North Valley Gal, Eph, Phillipians
March 1, 2008 Hayden Lake Gal, Eph, Phil, Colossians, Philemon

Each meet will include material from previous meets. This year questions will be weighted toward new material (Meet 1 100%, Meet 2 75%, Meet 3 75%, Meet 4 75%).

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Eligibility Requirements

For a team:

To qualify for team awards at the end of the year, teams must attend and compete in at least three of the four tournaments. Placement will be determined using the top three scores for the year.

For an individual:

To qualify for individual awards at the end of the year and the individual championships, an individual must compete in at least three of the four tournaments.

For Middle School Division:

Members of a middle school team must be in 6th, 7th, and 8th grade.

For High School Division:

Members of a high school team should be in 9th, 10th, 11th, or 12th grade. A high school division team may have middle school age members if a full team cannot be created for each level.

All Teams:

Members should be regular attenders at the local church from which the team is drawn (this requirement may be waived by the Quiz Coordinator for special circumstances).

Team Transition:

If full roster is not present for a round, Quiz central will deduct 10 bonus points and 10 points for being incomplete.

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Meet Organization

Each host church will be responsible for organizing the tournament at its location. A guide for preparing for a quiz meet is available from the Quiz Coordinator.

Teams register for each quiz meet on the NWYM Bible Quiz egroup: biblequizzing-nwym@strategicnetwork.org before each meet. Each team is also required to bring a team registration fee of $15 per team to each meet. Teams should register at least two weeks in advance of each meet.

Fees for meals and activities should be paid to the host church upon arrival at the meet location.

A typical tournament schedule is shown below

Friday:Evening Yack-n-Snack – food and games for arriving teams
   Home stays
Saturday: 8:00 Training for quiz room staff
 9:00Worship led by host church’s youth
 9:45Opening rounds of competition
 12:00Lunch
 12:45Memory Verse Recite-Off
 1:30Continuing rounds of competition
 4:00Afternoon recreational activity & cleanup
 5:30Dinner and awards
 6:30Evening activity, may involve a small fee
 9:00Home stays
Sunday: Sunday School and worship at host church

Teams may leave on Saturday or Sunday as their travel schedule requires, although staying for the Saturday recreational activity is fun and good for creating relationships outside of competition.

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Scoring

The following is a short description of how individual rounds will be scored. A further explanation of scoring is available from Nazarene Youth Internaltional Bible Quizzing Official Rules. Also, to further understand scoring, attend the officials training at a meet.

Positive Points

10 Points Team On Time Team Score
20 Points Correct Toss-Up Individual Score
10 Points 4 Correct Toss-Ups without error Individual Score
10 Points Correct Bonus Team Score
10 Points Correct Toss-up by Three different team members Team Score
10 Points Correct Toss-Up by Four different team members Team Score
10 Points Correct Toss-Up by Five different team members Team Score
 

Positive Points

10 Points For every incorrect answer to a toss-up question beginning with the 16th question Team Score
10 Points For third individual error Individual Score
10 Points For third individual foul Individual score
10 Points Fifth and following error on a team Team Score
10 Points Fifth and following foul on a team Team Score
10 Points For every overruled challenge beginning with the second overruled challenge Team Score
10 Points Team arrives late or is incomplete Team Score

No more than 10 points will be deducted for a single error or foul. No individual scores or penalty points are tallied for overtime questions.

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Awards

Tournament

At each tournament certificates will be given to the First, Second and Third palce teams in each subdivision. The Team’s average score during the day will be used to determine these awards. Averages are used to compensate for different numbers of rounds.

Also at each tournament, ribbons will be given to the individual scorers who place first, second, and third and in the “top 8” at the meet in each division. These will be determined according to an average score for the whole day. To qualify for an award an individual must compete in at least two thirds of the rounds that his/her team competed in.

Also at each tournament, a certificate will be given to contestants who “survive” the memory verse recite-off.

Yearly

The top three teams for each subdivision will receive plaques. Revolving trophies will be given to the top placing team in each subdivision. Placing is based on the average of the top three meet scores for each team.

Individual All-Stars will be selected according to their top three meet scores. There will be eight all-stars in each divisioin. These individuals will receive medals at the final competition. They will also be eligible to compete in a special quiz competition at the final meet of the year. Each one will receive a scholarship.  The scholarship will be for 1/2 the fee for Youth Yearly Meeting.  The scholarship can be used for Youth Yearly Meeting or a camp Friends camp of their choice.

A quizzer can earn a scholarship (½ of Youth Yearly Meeting fee) if they know the verses for the whole year.  The quizzer will have a coach from another team hear the quizzer recite 8 random verses from the total verses for the year.  Quizzers will bring the results to Quiz Central.  Any quizzer qualifing will be announced a the year end awards

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Tournament Rules

Officials:

Quiz Master:

  1. Should know the quizzing rules and the content of the Bible book for the year
  2. Pronounce each question slowly and carefully—beginning each question with “Question, Question Number . . .
  3. Should determine “correct” or “incorrect” on answers to questions. He/She may seek input from other officials in the room before giving his/her ruling. [Memory verses must be EXACT; questions beginning with “According to Book Chapter and Verse” should be very close].
  4. Should determine the appropriateness of all challenges with consultation with the other judges in the room. He/She should always attempt to look up the verse in question in the provided Bible portion.
  5. Should call, at his or her discretion, a foul on a coach or team for conduct that is not in line with sound Christian standards and fair competition.
  6. Should stop reading a question when a quizzer jumps [this is called pre-jumping]. He/She should ask the recognized quizzer to complete the question and give the answer.

Score Keeper:

  1. Correctly keeps track of individual and team scores
  2. Announces the quiz-out or error-out of a quizzer.
  3. Announces when question 16 has been reached and that points will be deducted for errors
  4. Totals the scores at the end of the match.
  5. Sends the score sheet to quiz central after each round.

Jump Judge:

Identifies the first quizzer whose weight leaves the seat.

Platform rules:

  1. Teams may compete with three to five members, with a maximum of four members quizzing at one time.
  2. Each team must appoint a captain. Only the captain can challenge.
  3. Each team is permitted to call two 60 second time-outs per quiz round
  4. A quizzer may be substituted only during a time-out. Only one substitution may be made during a quiz round.
  5. A quizzer who quizzes out is not eligible to answer toss-up questions. If a subsititute is not avaialbe, he/she may answer bonus questions.
  6. A quizzer who errors out may not answer bonus or toss-up questions.
  7. A tie is broken with single toss-up questions with no penalty for errors until positive points are scored.

Answering:

  1. A quizzer must be recognized and stand until the completion of his/her response
  2. A quizzer must not begin his/her answer until officially recognized by the Quiz Master or Jump judge
  3. The first complete thought offered that commits a quizzer, from which he/she cannot recover, will be the only answer considered.
  4. If opposing quizzers jump simultaneously and the jump judge calls a tie, they may whisper their responses to different judges. Both socres if they are correct. There would be no bonus question.
  5. If quizzers on the same team jump simultaneoulsly, then the captain will select the quizzer to answer the question.
  6. All questions beginning with “Quote” or “Finish this verse” must be quoted EXACTLY. Extra incorrect information makes the answer incorrect.
  7. The reading of the question will stop with the first jump. The quizzer must finish the essence of the question and give the correct answer.
  8. A quizzer who answers four toss-up questions correctly has quizzed out. He/she may not jump for the duration of the round. If possible a substitute should take the quizzer’s place. If not, the quizzer is still eligibnle to answer bonus questions.

Timing:

  1. Quizzers have five seconds to respond to a toss-up question.
  2. After recognition, the quizzer has 30 second total to give a complete answer.

Error And Bonus Questions:

  1. In the event of an incorrect answer to a toss-up question, the quizzer in the corresponding seat on the other team will be given the opportunity to answer the bonus question.
  2. The question should be read again in its entirety.
  3. Regular time limits for answering apply
  4. No errors are recorded for incorrect answers to a bonus question.
  5. A quizzer with three errors is said to have errored out. He/She may not jump on toss-up questions or answer bonus questions. If possible, a substitute should take the quizzer’s place.

Challenging:

  1. If the captain thinks there is a reason to believe that the Quiz Master has ruled incorrectly on an answer he/she may challenge that decision.
  2. The challenge must be made prior to the beginning of the bonus question or the next toss-up question
  3. A challenge can only be made by a team captain and each team will be allowed three challenges per round. Once the challenge is made by the team captain, the captain can consult the other quizzers that are actively playing at that time. Substitutes or coaches cannot help with a challenge. The team will be given 30 seconds to prepare the challenge before presenting it to the Quiz Master. If the captain is prompted by a teammate or a substitute player and/or coach helps with the preparation of the challenge, the challenge will be cancelled and a foul will be assessed.
  4. The challenge must be made to the content of the question and answer and must contain specific information for why the ruling should be reversed. Challenges cannot be made on incorrect procedure by a room official.
  5. Challenges cannot be made to take points away from the opposing team.

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Memory Verse Recite-Off

Any quizzer is welcome to participate in the memory verse recite-off. Before each quiz meet, coaches will be notified of 20 verses that will be used for the coming meet. Memory verses designated for each meet in the Official Quizzing Handbook will always be used. If the number in the handbook doesn’t come to 20, others will be added and publicized in order to create a list of 20 verses. There are two recite-offs, one for each division. It is run like a spelling bee. The remaining contestants when all the verses have been recited will receive certificates. The memory verse recite-off will usually take place right after lunch.

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Ideas to Encourage Our Goal of Fellowship

  1. Coaches role-model interaction.
  2. Pre-meet practices with other churches.
  3. Mix up churches for home stays.
  4. Use Friday Nights for Mixer interaction.
  5. Begin season with two hours of mixers on Saturday AM
  6. Travel together.

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Contact Persons

On-Site Coordinator

Aaron O’Neill

aoneill@sterling.net

Also

NWYM Office

Paul Bock

Pbock@nwfriends.org

Source for quizzing Material

Beacon Hill Press, Kansas City

Box 419527

Kansas City, MO 64141

1-800-877-0700

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Copyright © 2007 Northwest Yearly Meeting. All rights reserved.
Revised: 09/05/07